Dating sims, or relationship simulation role-playing games (RS-RPG), are a video game subgenre of simulation games, usually Japanese, with romantic elements.
They are also sometimes put under the category of neoromance.
When has a theocracy ever been a healthy government but then any student of social science and or politics would tell you that Awesome storyline.
I love the setting in Tibet, it's actually refreshing to have such a contrasting environment from the usual dating sims. The only problem I have with your game is the debate system.
Not only that, but a focus on debating, rather than combat is absolute genius!
Let's see; she's smiling, so option one should work — unless that throwaway line of dialogue back in Chapter 2 was hinting that she was actually a Tsundere and so I should choose number two... The Dating Sim is a type of game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be achieved to discover a story focused entirely around the Character Development of the player's chosen girl/guy, get into his/her pants, or both.
While bishōjo games make up the bulk of dating sims, other types of games exist.
The debating system is an interesting concept, although it can a little tedious at first.
The stats system works well and i especially like the motivation stat, though it seems odd that it isn't used for more actions.
Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.
Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.